![]() ![]() Saves could be initiated anywhere in the game, except while in combat. The manual of the game was lavishly decorated with screenshots and fiction describing a history of the gods and their decisions leading up to the present crisis. Both forms have their weaknesses and strengths which the player, as Luther, must use to overcome many of the title's challenges both in and out of combat. One of the key mechanics to the game is in the curse that Luther bears which takes the form of uncontrolled transformation spasms that flip him between the form of a lizard or that of a huge, hulking beast. The player can now run, jump, and even crouch to navigate obstacles. The magic, and combat system continue to be in real-time and although threats can now appear from any direction including from up in the air. The game uses a far more advanced engine than that of its grid-based predecessor, now allowing for a free range of movement and a full 360° turning radius. OverviewGuardians of Destiny is the follow-up to Westwood Studios' Lands of Lore: The Throne of Chaos and the second game in their Lands of Lore trilogy. In this installment, the player is cast as Luther, the son of the evil witch, Scotia, who had led the Dark Armies to near triumph in the last game.
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